Product Design 2026 ( BATCH B )
- Description
- Curriculum
- Reviews
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1Introduction to Product Design, UI/UX overview3 Hours
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2Quiz 15 questions
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3Class 137 minutes
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4Class 1 (2)1 hour
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5Graphic Design Fundamentals (Elements & Principles)2.5
In this lesson, students dive into the building blocks of visual design. We’ll explore the core elements and principles that guide every effective design decision. From mastering shapes, colors, and typography to understanding alignment, balance, and hierarchy, this session lays the creative foundation every product designer needs to craft beautiful, functional, and user-centered interfaces.
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6Class 230 minutes
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7Class 2 (2)30 minutes
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8Quiz 25 questions
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9Colour Theory, Typography & Basic LayoutsText lesson
In this lesson, we focus on three powerful aspects of design that deeply influence user perception and experience. You'll learn how to choose and combine colors using basic color theory, apply typography that enhances readability and brand identity, and structure layouts that create visual balance and clarity. This session will equip you with practical techniques to create aesthetically pleasing and professional designs.
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10Class 320 Minutes
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11Class 3 (2)30 minutes
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12Quiz 3Quiz
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13Getting Started with Figma (UI Tools & Frames)3 hours
In this session, we introduce Figma — the powerful, collaborative design tool used by leading product teams around the world. You’ll learn the Figma interface, how to use basic tools, and start creating frames, shapes, text, and components. By the end of this lesson, you’ll be confident navigating Figma and building your first user interface structures from scratch.
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14Class 41 hour
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15Components, Assets, and Reusable Elements in Figma3 Hours
This lesson explores one of Figma’s most powerful features — Components. You’ll learn how to create reusable design elements that save time and maintain consistency across your UI projects. We’ll also dive into the Assets panel, managing design systems, and working with variants and instances. By the end, you’ll be able to build scalable design files like a pro.
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16Class 4 (2)50 Mins
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17Hands-on: Designing a simple poster and mobile app screen3 Hours
This practical session is where creativity meets execution. Students will apply everything they've learned so far — from graphic design principles to Figma tools — to design two real-world visuals: a clean, impactful poster and a basic mobile app screen. This hands-on experience helps build design confidence and reinforces layout, color, typography, and component skills.
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18Class 530 minutes
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19Layouts, Spacing, and Grids3 Hours
In this lesson, students will learn how to structure designs with clarity and precision using layouts, spacing, and grids. These are foundational tools for creating balanced, consistent, and responsive designs. We'll explore how to use Figma's layout grids, spacing techniques, and alignment tools to guide the user’s eye and create clean, well-organized interfaces.
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20Class 62 Hours
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21Creating UI Elements: Buttons, Forms, Cards3 Hours
This lesson is all about building the essential building blocks of any user interface: buttons, forms, and cards. You'll learn how to design them from scratch in Figma, apply best practices for usability and consistency, and turn them into reusable components. By the end, you'll have your own mini design system foundation ready to use in real projects.
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22Class 71 Hour 40 minutes
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23Session 9: Responsive UI Design BasicsText lesson
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24Class 830 minutes
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Product Design 2026 ( BATCH B )
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What is Prerequisite coursesA prerequisite is a specific course that you must complete before you can take another course at the next grade level.